Scene: 1
When the game starts they are given a brief message about the levels overall story, their role in the mission they are trying to complete as well as the restrictions placed on them. Players play as a an engineer, not a soldier. They are much slower and weaker then a the player int the games main campaign. Forcing players to think quickly and use their limited resources wisely.
When the game starts they are given a brief message about the levels overall story, their role in the mission they are trying to complete as well as the restrictions placed on them. Players play as a an engineer, not a soldier. They are much slower and weaker then a the player int the games main campaign. Forcing players to think quickly and use their limited resources wisely.
Scene: 2
In the first room of the level players will encounter the first and most common enemy type the Zombie. Initial the room starts with the player starts with a single enemy they need to attack, but as they move through this single room, more and more enemies are presented to them. This is to help capture the tone and the challenge the players will face, with limited movement and being forced to attack quickly to avoid being harmed by enemies.
In the first room of the level players will encounter the first and most common enemy type the Zombie. Initial the room starts with the player starts with a single enemy they need to attack, but as they move through this single room, more and more enemies are presented to them. This is to help capture the tone and the challenge the players will face, with limited movement and being forced to attack quickly to avoid being harmed by enemies.
Scene: 3
Right here i made small put important moment for the player. There are enemies everywhere and the player must stay aware of their environment. Enemies can easily sneak up on the player, due to their limited movement. If they don't they are risk being attacked frequently by enemies hiding behind corners or dark areas in the environment.
Right here i made small put important moment for the player. There are enemies everywhere and the player must stay aware of their environment. Enemies can easily sneak up on the player, due to their limited movement. If they don't they are risk being attacked frequently by enemies hiding behind corners or dark areas in the environment.
Scene: 4
Here the player encounters the first of the second most common enemy, the Imp. The Imps are both faster and and more dangerous then the zombies, able to throw fireballs and claw at the player faster. This initial encounter determines the players awareness and punishes them for not keeping focus on their environment. The Imp is waiting right behind the door and after a moment will attack the player. If the player is paying attention they can quickly kill the Imp before it can react, but failure to do so will result in the player being hurt.
Here the player encounters the first of the second most common enemy, the Imp. The Imps are both faster and and more dangerous then the zombies, able to throw fireballs and claw at the player faster. This initial encounter determines the players awareness and punishes them for not keeping focus on their environment. The Imp is waiting right behind the door and after a moment will attack the player. If the player is paying attention they can quickly kill the Imp before it can react, but failure to do so will result in the player being hurt.
Scene: 5
The level has two challenges rooms that the player can choose to enter, though these rooms are completely optional, the items they will receive will help the players greatly later in the level. If the players choose to enter the challenge room they will be presented with a weapon. Once the weapon is picked up it will activate multiple wave based enemy events. The player is trapped inside until the challenge is completed. This is to test the players abilities and show how well they can function with the restrictions they have.
The level has two challenges rooms that the player can choose to enter, though these rooms are completely optional, the items they will receive will help the players greatly later in the level. If the players choose to enter the challenge room they will be presented with a weapon. Once the weapon is picked up it will activate multiple wave based enemy events. The player is trapped inside until the challenge is completed. This is to test the players abilities and show how well they can function with the restrictions they have.
Scene: 6
In the entrance of the third room of the level, players will encounter a Imp. Though the Imp can be easily killed, it is there to starts a small test for the player. Once the Imp is killed another will spawn directly behind from where it initially started. If the player tries to rush through the level they might miss the second Imp appearing, which will give it the opportunity to attack the player from behind with a sneak attack.
In the entrance of the third room of the level, players will encounter a Imp. Though the Imp can be easily killed, it is there to starts a small test for the player. Once the Imp is killed another will spawn directly behind from where it initially started. If the player tries to rush through the level they might miss the second Imp appearing, which will give it the opportunity to attack the player from behind with a sneak attack.
Scene: 7
Down the path when the player initially enters the third room their is a stream of blood pouring down from the second floor. This meant to catch the players attention and lead their eye to the second floor, which has a health pick up for the player on the edge. Encouraging them to explore the second floor for more items.
Down the path when the player initially enters the third room their is a stream of blood pouring down from the second floor. This meant to catch the players attention and lead their eye to the second floor, which has a health pick up for the player on the edge. Encouraging them to explore the second floor for more items.
Scene: 8
In traditional games when new enemies are introduced their is usually a small cut scene showing the new enemy and their abilities. I set up a small scene when the player is walking to the fourth room where there is a small fight with the new enemy and small group of zombies. This was to not only warn the player of the new threat, but also to show what the enemy is capable of.
In traditional games when new enemies are introduced their is usually a small cut scene showing the new enemy and their abilities. I set up a small scene when the player is walking to the fourth room where there is a small fight with the new enemy and small group of zombies. This was to not only warn the player of the new threat, but also to show what the enemy is capable of.
Scene: 9
In the second challenge room there is a pool of acid underneath the initial stairs players will walk down when they enter the room. In the middle of the pool is a set of armor the player can pick up. If the player is too slow they can easily lose all the armor before escaping the acid, the player needs to move quickly if they which to keep a portion of the armor. I did this to represent risk and reward, though there is a high risk, the reward can prove a huge advantage to the player.
In the second challenge room there is a pool of acid underneath the initial stairs players will walk down when they enter the room. In the middle of the pool is a set of armor the player can pick up. If the player is too slow they can easily lose all the armor before escaping the acid, the player needs to move quickly if they which to keep a portion of the armor. I did this to represent risk and reward, though there is a high risk, the reward can prove a huge advantage to the player.
Scene: 10
In the fourth room of the level there is a blank wall with vending machines against it. On of the machines is knocked over and there is trail of blood leading to the wall, however it cannot be interacted with. But later when the player gets the blue key card, if they go back the wall will open revealing a secret room. In the main game it is common for certain secret areas to only be accessible when certain requirements are met. Such as triggering a switch or acquiring certain items. I did this to reward the player for back tracking and further exploring the level.
In the fourth room of the level there is a blank wall with vending machines against it. On of the machines is knocked over and there is trail of blood leading to the wall, however it cannot be interacted with. But later when the player gets the blue key card, if they go back the wall will open revealing a secret room. In the main game it is common for certain secret areas to only be accessible when certain requirements are met. Such as triggering a switch or acquiring certain items. I did this to reward the player for back tracking and further exploring the level.